/* * This is copied dirictly without any modification other than the addition * of this header, from "UI Pattern" project in Pebble examples * https://github.com/pebble-examples/ui-patterns * It is covered by the MIT licence detailed below: * * Copyright (c) 2015 Pebble Examples * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "progress_layer.h" #define MIN(a,b) (((a)<(b))?(a):(b)) typedef struct { int16_t progress_percent; int16_t corner_radius; GColor foreground_color; GColor background_color; } ProgressLayerData; static int16_t scale_progress_bar_width_px(unsigned int progress_percent, int16_t rect_width_px) { return ((progress_percent * (rect_width_px)) / 100); } static void progress_layer_update_proc(ProgressLayer* progress_layer, GContext* ctx) { ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer); GRect bounds = layer_get_bounds(progress_layer); int16_t progress_bar_width_px = scale_progress_bar_width_px(data->progress_percent, bounds.size.w); GRect progress_bar = GRect(bounds.origin.x, bounds.origin.y, progress_bar_width_px, bounds.size.h); graphics_context_set_fill_color(ctx, data->background_color); graphics_fill_rect(ctx, bounds, data->corner_radius, GCornersAll); graphics_context_set_fill_color(ctx, data->foreground_color); graphics_fill_rect(ctx, progress_bar, data->corner_radius, GCornersAll); #ifdef PBL_PLATFORM_APLITE graphics_context_set_stroke_color(ctx, data->background_color); graphics_draw_rect(ctx, progress_bar); #endif } ProgressLayer* progress_layer_create(GRect frame) { ProgressLayer *progress_layer = layer_create_with_data(frame, sizeof(ProgressLayerData)); layer_set_update_proc(progress_layer, progress_layer_update_proc); layer_mark_dirty(progress_layer); ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer); data->progress_percent = 0; data->corner_radius = 1; data->foreground_color = GColorBlack; data->background_color = GColorWhite; return progress_layer; } void progress_layer_destroy(ProgressLayer* progress_layer) { if (progress_layer) { layer_destroy(progress_layer); } } void progress_layer_increment_progress(ProgressLayer* progress_layer, int16_t progress) { ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer); data->progress_percent = MIN(100, data->progress_percent + progress); layer_mark_dirty(progress_layer); } void progress_layer_set_progress(ProgressLayer* progress_layer, int16_t progress_percent) { ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer); data->progress_percent = MIN(100, progress_percent); layer_mark_dirty(progress_layer); } void progress_layer_set_corner_radius(ProgressLayer* progress_layer, uint16_t corner_radius) { ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer); data->corner_radius = corner_radius; layer_mark_dirty(progress_layer); } void progress_layer_set_foreground_color(ProgressLayer* progress_layer, GColor color) { ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer); data->foreground_color = color; layer_mark_dirty(progress_layer); } void progress_layer_set_background_color(ProgressLayer* progress_layer, GColor color) { ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer); data->background_color = color; layer_mark_dirty(progress_layer); }