/*
* This is copied dirictly without any modification other than the addition
* of this header, from "UI Pattern" project in Pebble examples
* https://github.com/pebble-examples/ui-patterns
* It is covered by the MIT licence detailed below:
*
* Copyright (c) 2015 Pebble Examples
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "progress_layer.h"
#define MIN(a,b) (((a)<(b))?(a):(b))
typedef struct {
int16_t progress_percent;
int16_t corner_radius;
GColor foreground_color;
GColor background_color;
} ProgressLayerData;
static int16_t scale_progress_bar_width_px(unsigned int progress_percent, int16_t rect_width_px) {
return ((progress_percent * (rect_width_px)) / 100);
}
static void progress_layer_update_proc(ProgressLayer* progress_layer, GContext* ctx) {
ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
GRect bounds = layer_get_bounds(progress_layer);
int16_t progress_bar_width_px = scale_progress_bar_width_px(data->progress_percent, bounds.size.w);
GRect progress_bar = GRect(bounds.origin.x, bounds.origin.y, progress_bar_width_px, bounds.size.h);
graphics_context_set_fill_color(ctx, data->background_color);
graphics_fill_rect(ctx, bounds, data->corner_radius, GCornersAll);
graphics_context_set_fill_color(ctx, data->foreground_color);
graphics_fill_rect(ctx, progress_bar, data->corner_radius, GCornersAll);
#ifdef PBL_PLATFORM_APLITE
graphics_context_set_stroke_color(ctx, data->background_color);
graphics_draw_rect(ctx, progress_bar);
#endif
}
ProgressLayer* progress_layer_create(GRect frame) {
ProgressLayer *progress_layer = layer_create_with_data(frame, sizeof(ProgressLayerData));
layer_set_update_proc(progress_layer, progress_layer_update_proc);
layer_mark_dirty(progress_layer);
ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
data->progress_percent = 0;
data->corner_radius = 1;
data->foreground_color = GColorBlack;
data->background_color = GColorWhite;
return progress_layer;
}
void progress_layer_destroy(ProgressLayer* progress_layer) {
if (progress_layer) {
layer_destroy(progress_layer);
}
}
void progress_layer_increment_progress(ProgressLayer* progress_layer, int16_t progress) {
ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
data->progress_percent = MIN(100, data->progress_percent + progress);
layer_mark_dirty(progress_layer);
}
void progress_layer_set_progress(ProgressLayer* progress_layer, int16_t progress_percent) {
ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
data->progress_percent = MIN(100, progress_percent);
layer_mark_dirty(progress_layer);
}
void progress_layer_set_corner_radius(ProgressLayer* progress_layer, uint16_t corner_radius) {
ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
data->corner_radius = corner_radius;
layer_mark_dirty(progress_layer);
}
void progress_layer_set_foreground_color(ProgressLayer* progress_layer, GColor color) {
ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
data->foreground_color = color;
layer_mark_dirty(progress_layer);
}
void progress_layer_set_background_color(ProgressLayer* progress_layer, GColor color) {
ProgressLayerData *data = (ProgressLayerData *)layer_get_data(progress_layer);
data->background_color = color;
layer_mark_dirty(progress_layer);
}